/***************************************************************************
 *   Copyleft 2008-2009 by												   *
 *	 Iwanicki Krzysztof													   *
 *   <gamma.mini.pw.edu.pl/~iwanickik>									   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 ***************************************************************************/
#ifndef __VTEXTURE2D_H__
#define __VTEXTURE2D_H__

#include "../../Exceptions/vException.h"
#include "./vTexture.h"
#include "../../Macros/vMemoryMacros.h"

namespace Vendetta {
	class vResourcesManager;

	class vTexture2D: public vTexture {
		friend class vResourcesManager;

	public:
		vTexture2D(const vTexture2D& texture2D);
		~vTexture2D();

		vTexture2D& operator=(const vTexture2D& texture2D);

		vUInt ID() const;

		const vString& Path() const;

		vInt Width() const;
		vVoid SetWidth(vInt val);

		vInt Height() const;
		vVoid SetHeight(vInt val);

	protected:
		vTexture2D();
		vTexture2D(const vString& fileName);

		virtual vBool loadFromFile(const vString& fileName);

	protected:
		vUInt mID;	
		vInt mWidth;
		vInt mHeight;
		vString mPath;	
	};
}

#endif // __VTEXTURE2D_H__